Creating an Illustrator Puppet
Dave Werner from the Okay Samuri Youtube Channel does very good tutorial videos.
He explains everything very thoroughly on how to create a puppet using Illustrator.
Basically any of his tutorials are very good, so check out his channel here:
CLICK HERE FOR: OKAY SAMURI – YOUTUBE CHANNEL – GREAT TUTORIALS!
This is a simple walkthrough of creating a basic character in Adobe Character Animator CC. After going through this tutorial, you should be able to create an animated character with head tracking, responsive eyes and eyebrows, realtime lip sync, and a body with draggable limbs.
Making a cartoon with multiple characters, background elements, music and sound fx, cameras, props, and credit screens can seem like an overwhelming amount of work. But in this tutorial, I’ll attempt to walk through the full process of how I recently made a 3-minute cartoon called Consoles
(https://youtu.be/Zw_sb1LtCSc ). We’ll write a script in Google Docs, record and mix audio in Adobe Audition, draw artwork in Adobe Fresco, rig and animate in Adobe Character Animator, and finally composite everything together in Adobe After Effects.
If you’ve ever wanted to create your own animated puppet with Adobe Illustrator and Character Animator, this step by step guide will walk you through customizing a template character and turning them into whatever you want! Today I’ll be taking the free “Blank” example puppet and turning it into a new female character with eye / mouth / hand triggers, physics-enabled hair, basic arm structure, and more!
If you’ve ever wanted to create your own animated puppet with Adobe Photoshop and Character Animator, this step by step guide will walk you through customizing a template character and turning them into whatever you want! Today I’ll be taking the free “Blank” example puppet and turning it into a new female character with eye / mouth / hand triggers, physics-enabled hair, basic arm structure, and more!
Recording in Character Animator is as simple as pressing the red record button, but this tutorial digs a little deeper into the best techniques for recording and editing, such as arming & disarming behaviors, blending multiple performances together, and perfecting lip sync tracks.
Behaviors are what bring your puppets to life in Adobe Character Animator. The Lip Sync behavior tracks your voice, the Eye Gaze behavior tracks your pupil movements, and so on. In this overview video we’ll quickly preview all of the currently available behaviors and give a brief example of what they do.
Character Animator has the ability to move your facial features around as you turn your head. The main two methods for this are the Head Turner behavior, where you draw up to 7 different views separately, and the Face behavior’s parallax parameter, where you move various elements in different directions and speeds to create a sense of dimension. It takes a little bit of work to get either working well, but either direction will help your characters feel less flat and more expressive.
The Walk behavior lets your animated characters walk, slump, sneak, run, and more. In this tutorial, we’ll look at the differences between simple and three view walk rigging, and then go through a step by step process rigging a PSD file to get it up and running (literally). We’ll also show how to customize your walk parameters to match the style to your puppet’s personality, and show some examples of how users are using the Walk behavior for everything from runway fashion to bouncing musicians! Finally, we’ll end with some tips and tricks with things like making the background and foreground move, or how to get a quadruped to walk.
How to make an animated cartoon of yourself.
This tutorial shows you how to modify an existing puppet. He uses photoshop and posterizes his face and replaces it onto the puppet. He also takes a photograph of himself to use instead of the body.